Characters, objects, and even pieces of background scenery wind up, squash, stretch, slide, and bounce with infectious energy.Ĭuphead's cast is almost as ridiculous as it is diverse. An in-game conceit puts a '1930' (sorry, 'MCMXXX') trademark on the entire production, and the animation is an almost perfect throwback to that era's style of ultra-expressive, bouncy animated shorts. Let's start with the look, which is the first thing that will attract anyone's potential interest in Cuphead. It's also a throwback to those 8-bit days of 'Nintendo hard' games that extended their limited content mainly by being controller-throwingly difficult.
Perhaps more than any game that has come before, Cuphead is the realization of this dream a fully controllable wonderland that plays like a controllable version of an early 20th century animated film short. Further Reading Now you’re reading with power: Revisiting the nostalgia of NES manualsWhen I was a young boy playing games on the NES, I dreamed of the day when 2D games would grow from the blocky, pixellated graphics of the time to controllable cartoons that resembled the detailed cartoons found in the instruction booklets.